How will Katarina work?

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How will Katarina work?

Katarina is one of the four reworked assasins. In our opinion she got the most notable changes to her kit. One of her biggest changes is, that she can now Shunpo (E) anywhere around a unit, instead of always behind it, like it was before. This jump is controlled by the mouse position relative to the target.

Her W works perfectly with her E, because she can place her dagger on which she can Shunpo on. This combination gives her more mobility then ever.


Here is her full kit, via Surrenderat20:

Bouncing Blade (Q):

No Cost

11/10/9/8/7 sec Cooldown

Katarina throws a Dagger, dealing 75/105/135/165/195 (+30% AP) magic damage to the target and 2 nearby enemies. The dagger then ricochets onto the ground.

If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing x (+125% bonus AD)(+70% AP) magic damage.

The dagger always lands on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.

Preparation (W)-

No Cost

15/14/13/12/11 sec Cooldown

Katarina tosses a Dagger into the air and gains 50/60/70/80/90% decaying movement speed over 1.25 seconds.

If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing 75 (+125% bonus AD)(+70% AP) magic damage.

Shunpo (E) –

No Cost

10/9.5/9/8.5/8 sec Cooldown

Katarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for 25/40/55/70/85 (+75% total AD)(+25% AP) magic damage – otherwise she strikes the nearest enemy in range.

Picking up a Dagger will reduce Shunpo’s cooldown by X%.

Katarina can blink to any location near the target.

Death Lotus (R)

No Cost

90/60/45 Sec Cooldown

Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing 25/37.5/45 (+22.5% bonus AD)(+25% Ability power) magic damage per knife, up to [15 x dagger damage] damage over 2.5 seconds to each enemy.

Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by 40%.

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